Diablo II: Chaos Sanctuary - Remastered
Welcome to Chaos Sanctuary - where you died as a player 1 million times when trying to defeat Diablo (and probably rage quit more times than you can count) back in the days. ;)

Welcome to Chaos Sanctuary - where you died as a player 1 million times when trying to defeat Diablo (and probably rage quit more times than you can count) back in the days. ;)

Some of the pictures for my main inspiration when creating this level.

Some of the pictures for my main inspiration when creating this level.

I tried many different layouts at first but in the end decided to stick with the cross-shaped layout; I really like the design of it and wanted to keep that classic Diablo-esque feeling in the level.

I tried many different layouts at first but in the end decided to stick with the cross-shaped layout; I really like the design of it and wanted to keep that classic Diablo-esque feeling in the level.

Some of the unique models in the scene, and also the two lava materials I used for the terrain (which were both put together in UE to be animated).

Some of the unique models in the scene, and also the two lava materials I used for the terrain (which were both put together in UE to be animated).

The modular building blocks made for the inner - and outer walls aswell as the material I created for the floors.

The modular building blocks made for the inner - and outer walls aswell as the material I created for the floors.

Three different versions of skulls - and two variations of piles I created for the scene. Modeled in Zbrush and textured in Substance Painter.

Three different versions of skulls - and two variations of piles I created for the scene. Modeled in Zbrush and textured in Substance Painter.

For the rock material for the floors I followed a tutorial by Daniel Thiger for the base of it; and then later I added the pattern and made some alterations for it to look more like the original floor from D2.

For the rock material for the floors I followed a tutorial by Daniel Thiger for the base of it; and then later I added the pattern and made some alterations for it to look more like the original floor from D2.

Same floor but with different lighting.

Same floor but with different lighting.

This project started out as a hobby-project I did during my free time this past summer. I made everything in the scene from scratch except for the fires in the torches; which are from the Unreal Asset Store. I wanted to learn more about using a modular workflow and also get time to experiment more with lighting in a big indoor environment, aswell as practice more hardsurface structure-modelling.

I was really inspired by @Toni Dorotic ( https://www.artstation.com/artwork/EVBNen ) and how he made a remastered version of Act III from the same game. It gave me a lot of motivation to make my own remastered version! So I choose Chaos Sanctuary, since this area of the act had such a memorable place in my heart from the times I played this game back in the day. I still wanted to give it my own personal flair but keep the theme of the envrionment somewhat intact. I hope you like it!