Welcome to Chaos Sanctuary - where you died as a player 1 million times when trying to defeat Diablo (and probably rage quit more times than you can count) back in the days. ;)
Some of the pictures for my main inspiration when creating this level.
I tried many different layouts at first but in the end decided to stick with the cross-shaped layout; I really like the design of it and wanted to keep that classic Diablo-esque feeling in the level.
Some of the unique models in the scene, and also the two lava materials I used for the terrain (which were both put together in UE to be animated).
The modular building blocks made for the inner - and outer walls aswell as the material I created for the floors.
Three different versions of skulls - and two variations of piles I created for the scene. Modeled in Zbrush and textured in Substance Painter.
For the rock material for the floors I followed a tutorial by Daniel Thiger for the base of it; and then later I added the pattern and made some alterations for it to look more like the original floor from D2.
Same floor but with different lighting.
Diablo II: Chaos Sanctuary - Remastered
This project started out as a hobby-project I did during my free time this past summer. I made everything in the scene from scratch except for the fires in the torches; which are from the Unreal Asset Store. I wanted to learn more about using a modular workflow and also get time to experiment more with lighting in a big indoor environment, aswell as practice more hardsurface structure-modelling.
I was really inspired by @Toni Dorotic ( https://www.artstation.com/artwork/EVBNen ) and how he made a remastered version of Act III from the same game. It gave me a lot of motivation to make my own remastered version! So I choose Chaos Sanctuary, since this area of the act had such a memorable place in my heart from the times I played this game back in the day. I still wanted to give it my own personal flair but keep the theme of the envrionment somewhat intact. I hope you like it!