City Environment At Dusk
Timelapse of my progress in the scene.

Timelapse of my progress in the scene.

Timelapse of one of the buildings (that underwent changes to color and lighting during the project)

Timelapse of one of the buildings (that underwent changes to color and lighting during the project)

Building 1; two of the variants and the arch made from the same modular pieces (except the vault)

Building 1; two of the variants and the arch made from the same modular pieces (except the vault)

The three different materials I used to vertex paint the walls of one of the modular buildings. The material is made in Substance Painter where I tweaked different values to get the three materials.

The three different materials I used to vertex paint the walls of one of the modular buildings. The material is made in Substance Painter where I tweaked different values to get the three materials.

The modular windows of the brick building, and two basic lamps made for the windows.

The modular windows of the brick building, and two basic lamps made for the windows.

Building 3

Building 3

Building 2; two different variants. The walls are all modular, aswell as the windows (made into 3 different variants for variation)

Building 2; two different variants. The walls are all modular, aswell as the windows (made into 3 different variants for variation)

For the tags in the environment I went out and took pictures of some really awesome tags in my neighborhood :) After that I traced them in Krita where I then generated the alpha.

For the tags in the environment I went out and took pictures of some really awesome tags in my neighborhood :) After that I traced them in Krita where I then generated the alpha.

The neon signs in the environment. Made in Krita (where I made the alphas) and then substance painter to make the heightmap.

The neon signs in the environment. Made in Krita (where I made the alphas) and then substance painter to make the heightmap.

The puddles where some basic shapes I painted out in Krita (alpha only here).

The puddles where some basic shapes I painted out in Krita (alpha only here).

With lighting on.

With lighting on.

The road is separated into three different parts: all made into optimized models with most of the work put into the texturing phase for the details.

The road is separated into three different parts: all made into optimized models with most of the work put into the texturing phase for the details.

The road with some of the reflections from the buildings and neon signs.

The road with some of the reflections from the buildings and neon signs.

Im so happy to finally post this! This is the environment I made for our second to last course at Future Games. I wanted to practice making modular buildings and also challange myself by making more hard surface (since most of my environments so far have been more organic). I took a lot of inspiration from sci fi and futurism and combined it with a lot of real life-inspiration of buildings and props.

The biggest challange with this project was to get the mood and lighting as I had pictured from the beginning. I made a lot of alterations along the way and kept looking for inspiration to tweak it more into the mood I wanted.

I got a lot of valuable feedback from my head teacher Gabriel Forsén https://www.artstation.com/havtorn and our environment mentor Valerio Terreri https://www.artstation.com/valerioterreri for this project! And feedback from my talented classmates aswell :)