This was our second (big) individual assignment at Future Games; creating and designing an entire environment with the goals to be able to re-use and expand and re-model the level with the props and vegetation created. I _LOVED_ this whole assignment, I completely fell in love with making alien(ish) vegetation during this time. I learned so much by making every asset step-by-step from rough block-out to complete, finished level.
Everything is modeled from scratch; I made all the plants in Maya and then Zbrush and later texturing in Substance Painter and Photoshop. All the hard surface is made in Maya and Zbrush.