Fragment

Trailer for our game; Fragment - a surreal story in dream-like environments.

As a player you are introduced to the first level and here you meet your companion and spirit guide.

As a player you are introduced to the first level and here you meet your companion and spirit guide.

Overview of the first level.

Overview of the first level.

Overview of the second level.

Overview of the second level.

Overview of the second level.

Overview of the second level.

Third level.

Third level.

All the props I made from scratch - used throughout the entire game; including the modular floors and stairs that were built to different bigger shapes.

All the props I made from scratch - used throughout the entire game; including the modular floors and stairs that were built to different bigger shapes.

Two of the different platforms I made (and one on the top with the two combined, as they are in the game) - they were used throughout the game as either platforms to jump on or parts of the floor in different areas.

Two of the different platforms I made (and one on the top with the two combined, as they are in the game) - they were used throughout the game as either platforms to jump on or parts of the floor in different areas.

I made a material in Substance Designer; one with more puddles of water and one completely without. They were then used to paint the terrain in the first section of the game.

I made a material in Substance Designer; one with more puddles of water and one completely without. They were then used to paint the terrain in the first section of the game.

The pillar on the right I worked with trying to make it as low poly as possible and later putting in more details in the texturing phase. The pillar to the left was Zremeshed due to time pressure, if I had more time I would've built the low poly by hand.

The pillar on the right I worked with trying to make it as low poly as possible and later putting in more details in the texturing phase. The pillar to the left was Zremeshed due to time pressure, if I had more time I would've built the low poly by hand.

This was our third game project at Future Games. The timespan was 7 weeks for the whole project - from early planning and brainstorming to a completely finished game. I was our designated Environment Artist for the game and was responsible for making most of the props and structures for the 3 levels in the game. It was an incredible learning experience and even though it was our longest project it felt like time went so quick - I had so much fun! I wanted to learn to make flexible assets and structures that could be used throughout the whole game and in all of the three very different environments.